The first step in creating an adventure game in Visionaire Studio. This Visionaire Basics tutorial takes you step by step through creating a new project.
A tutorial on how to use Visionaire's Bitmap Font template as well as some advice on how to deal with troublesome fonts.
A Visionaire tutorial on how to create a basic character and add it to a scene. Game Assets: http://www.dungeon-crawl.com/wp-content/uploads/2015/01/Visionaire_NewGameEssentials.zip
(Deutsche Beschreibung am Ende...) In this installment of "Underground" we are having a look at the final submission to our adventure contest: "Mr. Bunting's Modest Adventure" And as the game is in English, the entire video is in English, as well. :-) On a dull, rainy day Mr. Bunting get's a letter from an old aquaintence. Her late uncle Bertram had promised to leave her the house she lives in - but the will is missing. She suspects the brother of the deceased. There is probably a copy of the will, but in order to find them, a few puzzles have to be solves. So she asks Mr. Bunting to help her in solving them... -- Title: Mr. Bunting's Modest Adventure Authors: Anna van Zyl & André Campher (Red Raincoat Workshop) Toolkit: Visionaire Language: English -- Der letzte Beitrag zu unserem Adventure-Wettbewerb ist "Mr. Bunting's Modest Adventure". Er ist komplett auf Englisch - und da bei einem textlastigen Spiel das simultanübersetzen zu aufwändig ist, haben wir gleich das ganze Video auf Englisch gemacht. :-) An einem langweiligen, regnerischen Tag erhält Mr. Bunting einen Brief einer Bekannten. Deren verstorbener Onkel Bertram wollte ihr das Haus hinterlassen, in dem sie lebt - das Testament ist aber verschwunden. Sie verdächtigt den Bruder des Verstorbenen. Es soll zwar eine Kopie des Testaments geben, aber um die zu finden, müssen erst einige Rätsel gelöst werden. Sie bittet Mr. Bunting, ihr dabei zu helfen...
In this tutorial I'm talking about how to do the basic setup for any character you will every do in Visionaire Studio. You can get more info about the Advent...
This tutorial shows how to import bitmap and vector fonts into Visionaire as well as assign the font to a character.
In this tutorial, we learn how to add scene objects and align them to a background so that a player can walk behind them.
A short video explaining how to setup a folder structure in preparation for a Visionaire Studio Project.
Die "Virtuellen Welten" sind zurück: Kürzer, knapper und mit jeweils einem Thema. Diesmal werfen wir einen Blick auf die Ergebnisse des Adventure-Wettbewerbs...
Keine Beschreibung.
In this tutorial, we will add a basic action to a scene object (a sign) so that the player can interact with it (reads the sign). I apologize for the special guest voiceover appearance of my neighbour's dog. It was completely improv.
In this tutorial we will be adding a way system to an existing scene. Way systems are made up of two parts: Way borders and Way points. Way borders are a set of lines that the player character can't cross. This can be used to define an area that the player can walk within or an area that they are prevented from entering. Way points, on the other hand, are points that act as landmarks within the scene. How those points are connected together will act as a path that guides the player character around obstacles within the scene.
A little "Tech DEMO" of what is possible to do in Visionaire 4.1 with the ShaderToolKit 0.8.9. (Non exhaustive list !) Visionaire Studio : www.visionaire-studio.net Shader Toolkit 0.8.9 : SimonS VIS. Project / Video : Matthieu MINIER Music : UNREAL - Funky Fly (www.unreal-music.com) 2014
In this tutorial I'm talking about actions in general. You can get more info about the Adventure Game Engine at: http://www.visionaire-studio.net. Also, chec...
In this tutorial I'm talking about actions in general. You can get more info about the Adventure Game Engine at: http://www.visionaire-studio.net. Also, chec...
In this tutorial, we will setup a hotspot or snoop animation and link it to a scene object. Snoop animations are a way to show a player that a scene object can be interacted with.
In this Visionaire tutorial, we'll create a cursor and an interface to control it. Game Assets: http://www.dungeon-crawl.com/wp-content/uploads/2015/01/Visionaire_NewGameEssentials.zip
Dies ist die Vorschau einer Software, die ich erstelle um mein Heimkino zu steuern. Programmiert wird es mit Visionaire: https://www.visionaire-studio.net Angesteuert werden 6 Conrad Relaiskarten: Bestell-Nr.: 197720 - 62 oder Bestell-Nr.: 197730 - 62 Wer sich auch so ein Programm erstellen möchte, kann sich hier mein kleines Beispielprogramm als Starthilfe ansehen: https://www.visionaire-studio.net/shop/article/schalten-der-conrad-relaiskarten-bestell-nr-197720--62-oder-bestell-nr-197730--62-mit-visionaire.html
In this tutorial I'm talking about how to do the rest of the basic setup, so you can test and run a game. You can get more info about the Adventure Game Engi...
In this tutorial I'm talking about how to do the basic setup for any character you will every do in Visionaire Studio. You can get more info about the Advent...