This tutorial shows how to import bitmap and vector fonts into Visionaire as well as assign the font to a character.
In this tutorial, we will add a basic action to a scene object (a sign) so that the player can interact with it (reads the sign). I apologize for the special guest voiceover appearance of my neighbour's dog. It was completely improv.
A Visionaire tutorial on how to create a basic character and add it to a scene. Game Assets: http://www.dungeon-crawl.com/wp-content/uploads/2015/01/Visionaire_NewGameEssentials.zip
A tutorial on how to use Visionaire's Bitmap Font template as well as some advice on how to deal with troublesome fonts.
In this tutorial I'm talking about how to do the basic setup for any character you will every do in Visionaire Studio. You can get more info about the Advent...
Dies ist die Vorschau einer Software, die ich erstelle um mein Heimkino zu steuern. Programmiert wird es mit Visionaire: https://www.visionaire-studio.net Angesteuert werden 6 Conrad Relaiskarten: Bestell-Nr.: 197720 - 62 oder Bestell-Nr.: 197730 - 62 Wer sich auch so ein Programm erstellen möchte, kann sich hier mein kleines Beispielprogramm als Starthilfe ansehen: https://www.visionaire-studio.net/shop/article/schalten-der-conrad-relaiskarten-bestell-nr-197720--62-oder-bestell-nr-197730--62-mit-visionaire.html
VIDEOKURS DOWNLOADEN → http://lernvonben.de/produkt/milchstrasse-fotografieren-und-bearbeiten-lernen/ VIDEO FOTO KURSE & WORKSHOPS → http://lernvonben.de FACEBOOK → http://www.facebook.com/BJFOTO INSTAGRAM: → http://instagram.com/jaworskyj BILDER ALS DRUCK BESTELLEN → http://lernvonben.de/?p=20787 WEBSITE : → http://www.benjamin-jaworskyj.de WORKSHOPS: → http://www.lernvonben.de T-SHIRTS: → http://jaworskyj.spreadshirt.de/ BUCH 1:→ http://www.goo.gl/GserzQ BUCH 2:→ http://www.goo.gl/p3CCyy Kamera und Schnitt: R.R.Rolle Regie und Produktion: Benjamin Jaworskyj Danke fürs schauen. Wenn euch das Video gefallen hat gebt einen Daumen nach oben und teilt es mit euren Freunden. Meine Kombi für Landschaftsaufnahmen: SONY A7R. → http://www.goo.gl/x6MNGQ SONY A auf E Mount Adapter: → http://www.goo.gl/qIoHff SONY 16-35 2.8:→ http://www.goo.gl/PlUDlm SAN DISK EXTREME PRO 16GB: → http://www.goo.gl/vPLm3I Phorex by #jaworskyj ND Filter SET:→ http://www.goo.gl/oAbvab Phorex by #jaworskyj ND Filter Einzeln: → http://www.goo.gl/ETBY0j Phorex by #jaworskyj Pol Filter → goo.gl/mdEtcJ Cokin XPRO Verlaufsfilter: → http://www.goo.gl/W4XQFg Tokina 11-16mm 2.8: → http://www.goo.gl/3xRNzG Vanguard Stativ: → http://www.goo.gl/D5GNlq CANON 6D:→ http://www.goo.gl/SA8DhV
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Visionaire’s stunning murder mystery game The Mystery of Oak Island is more than just your typical treasure hunting adventure; it’s a journey of discovering the secret of Oak Island, which until now, has lay peacefully dormant. But when..
In this tutorial, we learn how to add scene objects and align them to a background so that a player can walk behind them.
In this tutorial, we will setup a hotspot or snoop animation and link it to a scene object. Snoop animations are a way to show a player that a scene object can be interacted with.
A few days ago (or so) the dev lead asked me to add dynamic blinking to the main character for the idle character animations. He wanted the character to blink at random intervals instead of at the end of each idle animation loop cycle. The solution ended...
In this tutorial I'm talking about actions in general. You can get more info about the Adventure Game Engine at: http://www.visionaire-studio.net. Also, chec...
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Download now from http://triptobreakpoint.untergrund.net It took a while since the release of the party version at Revision 2014, but here it is - the final version of T2BP! Happy new year 2015! NEW - updated the game to visionaire 4 which should run faster and more stable on most machines - music menu - listen to the whole sondtrack and sing along to Jeenio's fine lyrics! - hotspot display: hit space to see which objects you can interact with - insider mode: toggle it with "F8" and get some background information about a game situation - actual feeding cup animation! - toggle in-game music by hitting "M" - lots of other stuff I forgot to note down FIXED - b0rken fonts - added missing sounds - Kareem won't run through the fire anymore - fixed lots of little logical mistakes that brought you to dead ends - lots of other stuff I forgot to note down Download now from http://triptobreakpoint.untergrund.net
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http://www.spriteland.com/ https://www.facebook.com/SpriteLander https://twitter.com/SpriteLander Learn how to draw pixel art on a 2D character walking sprite. You can download templates from: http://www.spriteland.com/tutorials/drawing-pixel-art-tutorial.htm For more information, or to download free game sprites please visit SpriteLand.com
In this tutorial we will be adding a way system to an existing scene. Way systems are made up of two parts: Way borders and Way points. Way borders are a set of lines that the player character can't cross. This can be used to define an area that the player can walk within or an area that they are prevented from entering. Way points, on the other hand, are points that act as landmarks within the scene. How those points are connected together will act as a path that guides the player character around obstacles within the scene.
A short video explaining how to setup a folder structure in preparation for a Visionaire Studio Project.
In this tutorial I'm talking about actions in general. You can get more info about the Adventure Game Engine at: http://www.visionaire-studio.net. Also, chec...
In this tutorial I'm talking about how to do the basic setup for any character you will every do in Visionaire Studio. You can get more info about the Advent...
Onksventure - Ein Kurzadventure
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Room 1 Testing - "Awake" - Character/Environment testing with the Visionaire video game engine. As a fan of old school adventure games this is the first attempt to create one of my own. First glimpse of "Bleak".
In this Visionaire tutorial, we'll create a cursor and an interface to control it. Game Assets: http://www.dungeon-crawl.com/wp-content/uploads/2015/01/Visionaire_NewGameEssentials.zip
The first step in creating an adventure game in Visionaire Studio. This Visionaire Basics tutorial takes you step by step through creating a new project.
In this tutorial I'm talking about how to do the rest of the basic setup, so you can test and run a game. You can get more info about the Adventure Game Engi...
Tras el gran cataclismo que asoló la tierra en el Siglo XXIII, la humanidad tuvo que mudarse al polvoriento planeta Marte. Tampoco es que fuera un trauma, unas
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(Deutsche Beschreibung am Ende...) In this installment of "Underground" we are having a look at the final submission to our adventure contest: "Mr. Bunting's Modest Adventure" And as the game is in English, the entire video is in English, as well. :-) On a dull, rainy day Mr. Bunting get's a letter from an old aquaintence. Her late uncle Bertram had promised to leave her the house she lives in - but the will is missing. She suspects the brother of the deceased. There is probably a copy of the will, but in order to find them, a few puzzles have to be solves. So she asks Mr. Bunting to help her in solving them... -- Title: Mr. Bunting's Modest Adventure Authors: Anna van Zyl & André Campher (Red Raincoat Workshop) Toolkit: Visionaire Language: English -- Der letzte Beitrag zu unserem Adventure-Wettbewerb ist "Mr. Bunting's Modest Adventure". Er ist komplett auf Englisch - und da bei einem textlastigen Spiel das simultanübersetzen zu aufwändig ist, haben wir gleich das ganze Video auf Englisch gemacht. :-) An einem langweiligen, regnerischen Tag erhält Mr. Bunting einen Brief einer Bekannten. Deren verstorbener Onkel Bertram wollte ihr das Haus hinterlassen, in dem sie lebt - das Testament ist aber verschwunden. Sie verdächtigt den Bruder des Verstorbenen. Es soll zwar eine Kopie des Testaments geben, aber um die zu finden, müssen erst einige Rätsel gelöst werden. Sie bittet Mr. Bunting, ihr dabei zu helfen...