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  • Seven Deadly Sins of Adventure Games

    Seven Deadly Sins of Adventure Games

    We know why adventure genre died, or, to be precise, when and how it committed suicide. But surely all the latest discoveries in design (the trinity of Presence, Immersion and Engagement, ludonarrative dissonance, PENS model, etc.) have shown adventure game creators the way, and modern point and clicks are much better than the old ones, …

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    Ron Gilbert Talks Thimbleweed Park, "Monkey Island 3a", and Pokémon Go - YouTube

    Ron Gilbert Talks Thimbleweed Park, "Monkey Island 3a", and Pokémon Go - YouTube

    In this interview segment from The Game Informer Show, legendary adventure game designer Ron Gilbert talks about developing his new project Thimbleweed Park, why he would love to create a new Secret of Monkey Island game, and what fascinates him about the Pokémon Go phenomenon. Check out the full playlist for more episodes of The Game Informer Show (featuring game impressions and developer interviews) by clicking here - http://bit.ly/1THqFgr

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  • Game Design Studium | MHMK Macromedia Hochschule für Medien und Kommunikation

    Game Design Studium | MHMK Macromedia Hochschule für Medien und Kommunikation

    Games leben von ihrer Geschichte. Der B.A. an der privaten MHMK lehrt Storytelling, Regie und alle Aspekte der Produktion. Für einen spannenden Job in einer wachsenden, internationalen Branche.

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  • How to write... an Adventure game | bit-gamer.net

    How to write... an Adventure game | bit-gamer.net

    How to write... an Adventure game. As part of our continuing feature on game design, we chat to Dave Grossman and David Cage about how adventure games are written. Whether you're a budding game designer or just a fan with a passion for puzzles, you'll be sure to find this interesting.

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  • articy:draft by Nevigo | Feature Video 1 - Interactive Stories and Dialogs - YouTube

    articy:draft by Nevigo | Feature Video 1 - Interactive Stories and Dialogs - YouTube

    This is the first in a series of feature videos about "articy:draft", the professional tool for story and game design. The focus is on designing interactive,...

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