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Dynamic Character Blink (on idle) tutorial - A Little Less Desperation - Indie DB
A few days ago (or so) the dev lead asked me to add dynamic blinking to the main character for the idle character animations. He wanted the character to blink at random intervals instead of at the end of each idle animation loop cycle. The solution ended...
- Sebastian: great idea on how to solve this inside the Visionaire engine :)
VS Tutorial 1 - Introduction, Setup & Interface - YouTube
VS Tutorial 2 - Scenes, room artwork, layers - YouTube
VS Tutorial 3 - Character animations & setup - YouTube
VS Tutorial 4 - Interfaces, verb coins, cursors, fonts, walk-able areas - YouTube
Bitmap and Vector Fonts - YouTube
This tutorial shows how to import bitmap and vector fonts into Visionaire as well as assign the font to a character.
Reading the Signs - YouTube
In this tutorial, we will add a basic action to a scene object (a sign) so that the player can interact with it (reads the sign). I apologize for the special guest voiceover appearance of my neighbour's dog. It was completely improv.
Snooping Around - YouTube
In this tutorial, we will setup a hotspot or snoop animation and link it to a scene object. Snoop animations are a way to show a player that a scene object can be interacted with.
Game Assets: Creating Bitmap Fonts - YouTube
A tutorial on how to use Visionaire's Bitmap Font template as well as some advice on how to deal with troublesome fonts.
A Behind the Scene Objects View - YouTube
In this tutorial, we learn how to add scene objects and align them to a background so that a player can walk behind them.
The Way of the Waypoint - YouTube
In this tutorial we will be adding a way system to an existing scene. Way systems are made up of two parts: Way borders and Way points. Way borders are a set of lines that the player character can't cross. This can be used to define an area that the player can walk within or an area that they are prevented from entering. Way points, on the other hand, are points that act as landmarks within the scene. How those points are connected together will act as a path that guides the player character around obstacles within the scene.
Of Mice and Interfaces - YouTube
In this Visionaire tutorial, we'll create a cursor and an interface to control it. Game Assets: http://www.dungeon-crawl.com/wp-content/uploads/2015/01/Visionaire_NewGameEssentials.zip
Character Building - YouTube
A Visionaire tutorial on how to create a basic character and add it to a scene. Game Assets: http://www.dungeon-crawl.com/wp-content/uploads/2015/01/Visionaire_NewGameEssentials.zip
Setting Up a Visionaire Studio Project - YouTube
A short video explaining how to setup a folder structure in preparation for a Visionaire Studio Project.
Visionaire Tutorials - 103.) Aaaand Action! - YouTube
In this tutorial I'm talking about actions in general. You can get more info about the Adventure Game Engine at: http://www.visionaire-studio.net. Also, chec...
Visionaire Tutorials - 101.) Basic Character Setup - YouTube
In this tutorial I'm talking about how to do the basic setup for any character you will every do in Visionaire Studio. You can get more info about the Advent...
Visionaire TUTORIALS page
- Visionaire Studio: These tutorials will teach you how to create your first adventure step by step.