Website: http://celestialpalace.netFacebook: https://www.facebook.com/midnightatthecelestialpalaceTwitter: https://twitter.com/midnightpalaceMidnight at the Celestial Palace is the first game in an all new fantasy adventure series by Orrery Games and BlipHaus Design. Join Greg, a 37 year old manchild and professional underachiever, as he is whisked away to a magical dreamland hidden beyond the stars. Befriended by the dutiful otter Sir Squiggles, the two embark on a harrowing journey through the whimsical realm of Dreamania in a quest to reach the wondrous Celestial Palace. But from the shadows, a great peril looms... Midnight at the Celestial Palace features:• A fun, humor-rich story sure to delight players of all ages (though your kids probably won’t get all the jokes.)• Entertaining, non-I-wanna-break-things-because-its-so-dang-frustrating puzzles.• Gorgeous storybook-like art and animations in a cozy retro style.• Full voice acting.• An original, totally epic music score.• Interactive songs so catchy you’ll be humming them for like, forever.
This tutorial shows how to import bitmap and vector fonts into Visionaire as well as assign the font to a character.
In this tutorial we will be adding a way system to an existing scene. Way systems are made up of two parts: Way borders and Way points. Way borders are a set of lines that the player character can't cross. This can be used to define an area that the player can walk within or an area that they are prevented from entering. Way points, on the other hand, are points that act as landmarks within the scene. How those points are connected together will act as a path that guides the player character around obstacles within the scene.
A few days ago (or so) the dev lead asked me to add dynamic blinking to the main character for the idle character animations. He wanted the character to blink at random intervals instead of at the end of each idle animation loop cycle. The solution ended...
In this tutorial, we will setup a hotspot or snoop animation and link it to a scene object. Snoop animations are a way to show a player that a scene object can be interacted with.
In this tutorial, we will add a basic action to a scene object (a sign) so that the player can interact with it (reads the sign). I apologize for the special guest voiceover appearance of my neighbour's dog. It was completely improv.
In this Visionaire tutorial, we'll create a cursor and an interface to control it. Game Assets: http://www.dungeon-crawl.com/wp-content/uploads/2015/01/Visionaire_NewGameEssentials.zip
A tutorial on how to use Visionaire's Bitmap Font template as well as some advice on how to deal with troublesome fonts.
A Visionaire tutorial on how to create a basic character and add it to a scene. Game Assets: http://www.dungeon-crawl.com/wp-content/uploads/2015/01/Visionaire_NewGameEssentials.zip
Tras el gran cataclismo que asoló la tierra en el Siglo XXIII, la humanidad tuvo que mudarse al polvoriento planeta Marte. Tampoco es que fuera un trauma, unas
In this tutorial, we learn how to add scene objects and align them to a background so that a player can walk behind them.
A short video explaining how to setup a folder structure in preparation for a Visionaire Studio Project.
Teaser for the upcoming "Zak McKracken between time and space", an unofficial sequel to "Zak McKracken and the Alien Mindbenders". This game has been created by passionate fans and was made with "Visionaire Studio", an easy to use adventure game engines. (www.visionaire-studio.net). Zak McKracken between time and space will be released in English, French and German on may 12 2015.
A little "Tech DEMO" of what is possible to do in Visionaire 4.1 with the ShaderToolKit 0.8.9. (Non exhaustive list !) Visionaire Studio : www.visionaire-studio.net Shader Toolkit 0.8.9 : SimonS VIS. Project / Video : Matthieu MINIER Music : UNREAL - Funky Fly (www.unreal-music.com) 2014