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Seven Deadly Sins of Adventure Games

www.theastronauts.com

Seven Deadly Sins of Adventure Games

We know why adventure genre died, or, to be precise, when and how it committed suicide. But surely all the latest discoveries in design (the trinity of Presence, Immersion and Engagement, ludonarrative dissonance, PENS model, etc.) have shown adventure game creators the way, and modern point and clicks are much better than the old ones, …
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