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  • Setting Up a Visionaire Studio Project - YouTube

    Setting Up a Visionaire Studio Project - YouTube

    A short video explaining how to setup a folder structure in preparation for a Visionaire Studio Project.

    1
    Reading the Signs - YouTube

    Reading the Signs - YouTube

    In this tutorial, we will add a basic action to a scene object (a sign) so that the player can interact with it (reads the sign). I apologize for the special guest voiceover appearance of my neighbour's dog. It was completely improv.

    1
    BLEAK - The Game (Initial Testing) - YouTube

    BLEAK - The Game (Initial Testing) - YouTube

    Room 1 Testing - "Awake" - Character/Environment testing with the Visionaire video game engine. As a fan of old school adventure games this is the first attempt to create one of my own. First glimpse of "Bleak".

    5
  • Starting a new Adventure - YouTube

    Starting a new Adventure - YouTube

    The first step in creating an adventure game in Visionaire Studio. This Visionaire Basics tutorial takes you step by step through creating a new project.

    1
    Of Mice and Interfaces - YouTube

    Of Mice and Interfaces - YouTube

    In this Visionaire tutorial, we'll create a cursor and an interface to control it. Game Assets: http://www.dungeon-crawl.com/wp-content/uploads/2015/01/Visionaire_NewGameEssentials.zip

    1
    Visionaire Tutorials - 103.) Aaaand Action! - YouTube

    Visionaire Tutorials - 103.) Aaaand Action! - YouTube

    In this tutorial I'm talking about actions in general. You can get more info about the Adventure Game Engine at: http://www.visionaire-studio.net. Also, chec...

    2
  • A Behind the Scene Objects View - YouTube

    A Behind the Scene Objects View - YouTube

    In this tutorial, we learn how to add scene objects and align them to a background so that a player can walk behind them.

    1
    The Way of the Waypoint - YouTube

    The Way of the Waypoint - YouTube

    In this tutorial we will be adding a way system to an existing scene. Way systems are made up of two parts: Way borders and Way points. Way borders are a set of lines that the player character can't cross. This can be used to define an area that the player can walk within or an area that they are prevented from entering. Way points, on the other hand, are points that act as landmarks within the scene. How those points are connected together will act as a path that guides the player character around obstacles within the scene.

    0
    Visionaire Tutorials - 103.) Aaaand Action! - YouTube

    Visionaire Tutorials - 103.) Aaaand Action! - YouTube

    In this tutorial I'm talking about actions in general. You can get more info about the Adventure Game Engine at: http://www.visionaire-studio.net. Also, chec...

    0
  • Game Assets: Creating Bitmap Fonts - YouTube

    Game Assets: Creating Bitmap Fonts - YouTube

    A tutorial on how to use Visionaire's Bitmap Font template as well as some advice on how to deal with troublesome fonts.

    1
    Character Building - YouTube

    Character Building - YouTube

    A Visionaire tutorial on how to create a basic character and add it to a scene. Game Assets: http://www.dungeon-crawl.com/wp-content/uploads/2015/01/Visionaire_NewGameEssentials.zip

    0
    Release Teaser for "Zak McKracken - Between time and space" - YouTube

    Release Teaser for "Zak McKracken - Between time and space" - YouTube

    Teaser for the upcoming "Zak McKracken between time and space", an unofficial sequel to "Zak McKracken and the Alien Mindbenders". This game has been created by passionate fans and was made with "Visionaire Studio", an easy to use adventure game engines. (www.visionaire-studio.net). Zak McKracken between time and space will be released in English, French and German on may 12 2015.

    2
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