Tutorialsammlung für die Adventure Game Engine Visionaire Studio.
A few days ago (or so) the dev lead asked me to add dynamic blinking to the main character for the idle character animations. He wanted the character to blink at random intervals instead of at the end of each idle animation loop cycle. The solution ended...
A tutorial on how to use Visionaire's Bitmap Font template as well as some advice on how to deal with troublesome fonts.
A Visionaire tutorial on how to create a basic character and add it to a scene. Game Assets: http://www.dungeon-crawl.com/wp-content/uploads/2015/01/Visionaire_NewGameEssentials.zip
This tutorial shows how to import bitmap and vector fonts into Visionaire as well as assign the font to a character.
In this tutorial, we learn how to add scene objects and align them to a background so that a player can walk behind them.
In this tutorial, we will add a basic action to a scene object (a sign) so that the player can interact with it (reads the sign). I apologize for the special guest voiceover appearance of my neighbour's dog. It was completely improv.
In this tutorial we will be adding a way system to an existing scene. Way systems are made up of two parts: Way borders and Way points. Way borders are a set of lines that the player character can't cross. This can be used to define an area that the player can walk within or an area that they are prevented from entering. Way points, on the other hand, are points that act as landmarks within the scene. How those points are connected together will act as a path that guides the player character around obstacles within the scene.
In this tutorial, we will setup a hotspot or snoop animation and link it to a scene object. Snoop animations are a way to show a player that a scene object can be interacted with.
In this Visionaire tutorial, we'll create a cursor and an interface to control it. Game Assets: http://www.dungeon-crawl.com/wp-content/uploads/2015/01/Visionaire_NewGameEssentials.zip